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Anime Mayhem RPG Project Information
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Panda-AM-0-0-2.zip sha1sum: a1b62b3d9a5166d28b6ef8efe93b80d02bfe15f5 Requires Panda 3D. In windows the batch file should work. Otherwise from a command window: C:\CD PANDA-AM C:\PPYTHON AMCLIENT.PY |
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Anime Mayhem is a CRPG (computer roleplaying game) being developed by myself and others. It is related (but different) to the
world in my text-based Anime Mayhem world. Both are under development but
my current ideas focus on aspects of the CRPG. The text game died when
Ruby's hard drive failed beyond the point of no return and the backup is
way too old so development is now fully on the CRPG. Single player first,
then work begins on making a full MMORPG (the goal is for the single player game
to be a special case MMORPG client where the 'server' as just another process on
the same machine implementing the 'single' player world and story). The game
itself is composed of a scripting core and a database (basically a big organized
filing cabinet is a good metaphor). The new scripting core is database-driven and
implements what I call the Domain AI using a semantic network. The
Anime Mayhem CRPG will be a contribution to the Open Source Community and will be
freely available using the terms of the GNU General Public License (GPL) Version
2.0 (the game will be freely downloadable as will the source to its scripting core
and documentation about its use). The client side (that displays the game screen
and informs the server of your actions) is looking to have issues with using the
GNU General Public License due to the restrictions I have with the game art. I'm
allowed to release art to others only as Creative Commons BY-NC-SA (attribution,
non-commercial, share-alike) and non-commercial causes issue to GPL licenses of
any version. The server which enables most of the game's behavior is fine since
it has nothing to do with the art. I'm working on having a Game Guide available
after the game's release and in the meantime flattr is available to
support continued development of the game, my time (I'm losing my volunteer
incentive in order to make more time) and any artists and others working on this
game.
I'm reworking the client to work with the Panda3D engine which may be coded using the Python language. Python allows for faster development of the server code and has much easier use of AI libraries such as Orange. It also looks like art does not need to be released with GPL license since art does not fall under that license but only the code itself.
Game code is licensed GPL V3 and the game's art is
(Creative Commons BY-NC-SA).
Currently I'm working on the game engine and character (and model) creation. I'm also working on the character story and backgrounds in more detail to allow me to start working on a more in depth game story as well.
